Werewolf Game

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On 18.06.2020
Last modified:18.06.2020

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Werewolf Game

Defend your village from the forces of evil or become a werewolf and hunt your friends! Join the mystery game, fight for your team and find the liars among your. Suchergebnis auf registrarunamarca.eu für: werewolf game. Beast Side ist das Sequel zum erfolgreichen Manga Werewolf Game und die Geschichte basiert erneut auf dem beliebten Kartenspiel "Die Werwölfe vom.

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Ultimate Werewolf ist ein Kartenspiel, das von Ted Alspach entworfen und von Bézier Games veröffentlicht wurde. Es basiert auf dem Social-Deduction-Spiel Werewolf, bei dem Andrew Plotkin das Spiel Mafia von Dimitry Davidoff neu erfand. Bezier Games Ultimate Werewolf Deluxe Edition bei registrarunamarca.eu | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel. Suchergebnis auf registrarunamarca.eu für: werewolf game. Übersicht aller Mangas aus der "Werewolf Game" Buchreihe von Ryo Kawakami. Stöbern Sie jetzt im großen Sortiment und lesen die Bücher gratis probe. Werewolf Game 01 on registrarunamarca.eu *FREE* shipping on qualifying offers. Werewolf Game Werewolf is a social puzzle casual game APP with performance, inference, speech and logic, which provides a perfect social system to make it more interesting. Defend your village from the forces of evil or become a werewolf and hunt your friends! Join the mystery game, fight for your team and find the liars among your.

Werewolf Game

Werewolf is a social puzzle casual game APP with performance, inference, speech and logic, which provides a perfect social system to make it more interesting. Beast Side ist das Sequel zum erfolgreichen Manga Werewolf Game und die Geschichte basiert erneut auf dem beliebten Kartenspiel "Die Werwölfe vom. Ultimate Werewolf ist ein Kartenspiel, das von Ted Alspach entworfen und von Bézier Games veröffentlicht wurde. Es basiert auf dem Social-Deduction-Spiel Werewolf, bei dem Andrew Plotkin das Spiel Mafia von Dimitry Davidoff neu erfand. Instead, our system considers things like how recent a Der Neue Golf 7 is and if the reviewer bought the item on Amazon. Du kannst dich in einen Wolf und in einen Crinos, eine riesige wilde Bestie, verwandeln. Unterstützte Sprachen. It also analyzes reviews to Tvtv.De trustworthiness. JavaScript seem to be disabled in your browser. Back to top.

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Doctor can give an injection to save the Werewolf Hunter and Civilian. When your character is Doctor, you can give an injection to 1 player at night.

The player who is injected will be saved if he or she was killed by the Werewolf in the same turn. If the player wasn't killed by the Werewolf in the same turn, the injection is invalid.

The player will be injected to death if there are 2 invalid injection. Doctor and the Werewolf Hunterare not in the same channel.

Sniper: The Sniper is powerful. He or she belongs to the Werewolf Camp. The player is certain to die if he is shot the head by the Sniper.

When you characters is sniper, you can assassinate 1 player at night. The player who is sniped will not saved by the Doctor in the same turn.

The Sniper has to choose the target carefully because of the powerful stress and the limited number of bullets. You will be mocked by others if you sniped the Werewolf.

The Sniper and the Werewolf are not in the same channel. Special Agent: Battle-scarred and vigorous. Special Agent can choose 1 player to protect at night, The player who is protected by the Special Agent id very safe.

When the protected player suffers from the skills of Werewolf, Sniper, Cowboy or Doctor, he will not be influenced. There is no limit to the number of protections.

However, the protected player will die when the Special Agent dies. Special Agent and Werewolf Hunter are not in the same channel.

Terrorist: The secretive Terrorist is extremely ferocious. The Terrorist belongs to Werewolf Camp. Terrorist will be revealed as Civilian when he is identified by the Werewolf Hunter.

At night, Terrorist can choose 1 player to die with himself. Terrorist is so powerful that those without any protection will be certain to die before they say the last words.

But if the chosen target is Werewolf or Sniper, the Terrorist will die while other target will not die. Terrorist and Werewolf are not in the same channels.

At night, Cowboy can shoot the enemy. Cowboy believes in luck, there are only three bullets in the revolver. It depends on fate whether it hits the target or not.

There is one special bullet, when it is chosen, Cowboy will get one more chance to shoot at the same night. But when the special bullet is chosen three times at one night, Cowboy will shoot himself.

Cowboy and Werewolf Hunter are not in the same channel. Kidnapper: Kidnapper belongs to Werewolf Camp. Kidnapper can choose 1 player to kidnap at night.

The player who is kidnapped can't do anything, e. Anyone in the room knows the happening of kidnapping. Kidnapper can't kidnap the same player at two consecutive nights.

If Werewolf Hunter has checked out the identity of Kidnapper, Kidnapper will kill the hostage, which can be done only once.

Kidnapper and Werewolf belong to different channels. Zombie: Zombie belongs to the third camp. At the beginning, there is one zombie.

Zombie will bites others at night, the bitten player will become Zombie next night. Zombie won't know other Zombies in the same camp.

If Zombie bites Zombie, the biter will die. If bitten by two Zombies simultaneously, the bitten player will become Zombie instantly.

If bitten by at least three Zombies, the bitten player will die absolutely. The bitten player will not be saved by Doctor.

At night, Roit Police can throw smoke bomb to target. The taget will be isolated and can't do or accept anything. The target will die after inhaling two smoke bombs.

Pyromania: Pyromania belongs to Werewolf Camp. At night, Pyromania will take unlimited gas bottles and limited ignites to burn the world.

Pyromania can only choose an action at one time, to throw gas bottles or to ingnite. As a faithful member, Pyromania's slogan is "Inquisition!

He can choose a target every night to absorb all of the taget's attack from others and convert the attack to be his own energy.

Then he can release the energy to kill one player next night. When Dreadwind has absorbed attack before, he must release the energy first and then he can absorb the attack again.

Although the power seems to be strong, Dreadwind can not absorb his own attack from others. Vine Monster: He belongs to Werewolf Camp.

He acts at night. He choose a target to implant seeds. When the target is voted or attacked by Werewolf Hunter Camp, the seeds would take effect to twining the target and the player who vote and attack to death.

In addition, when the Vine Monster is in danger, he can control the target to help him from critical attack. Notty Boy: He belongs to Civilian Camp.

He can't take the special action. He will act shamelessly to escape the public's sanctions when he is co-determined.

When his identity revealed, the public won't let him vote anymore. Also, there is no chance of escaping when he is codetermined again. Incubus: The Incubus belongs to the Werewolf Camp.

He chooses a target to attack every night. Make up a set of cards pieces of scrap paper , one for each player, with a role written on each one:.

Shuffle the cards and hand them out, face down. Each player should look at his card, but must keep it secret. Only the narrator reveals his card and shows himself to be the narrator.

Two players are now secretly werewolves. They are trying to slaughter everyone in the village. Everyone else is an innocent human villager; but one of the villagers secretly has the Second Sight, and can detect the taint of lycanthropy.

The Game: Night and Day. The narrator should also note who the werewolves are. It is critical that they remain silent. Sign language is appropriate, or just pointing, nodding, raising eyebrows, and so on.

Seer, pick someone to ask about. The narrator silently signs thumbs-up if the seer pointed at a werewolf, and thumbs-down if the seer pointed at an innocent villager.

And you have been torn apart by werewolves. That person is immediately dead and out of the game. He reveals his card, showing what he was, and leaves it face-up.

Now it is Day. Daytime is very simple; all the living players gather in the village and lynch somebody. The mob wants bloody justice. There are no restrictions on speech.

Any living player can say anything he wants — truth, misdirection, nonsense, or bareface lie. Contrariwise, dead players may not speak at all.

As soon as the sun comes up and the narrator indicates that someone is dead, he may not speak for the rest of the game. No dying soliloquies allowed.

Similarly, as soon as a majority vote indicates that a player has been lynched, he is dead. Once a player is lynched, night falls and the cycle repeats.

Repeat until one side wins. The werewolves win if they kill enough villagers so that the numbers are even. Two werewolves and two humans, or one werewolf and one human.

At that point they can rise up and slaughter the villagers openly. The only information the villagers have is what other players say — and who dies.

Accusing someone of being a werewolf is suspicious. Not accusing anyone is also suspicious. Agreeing with another player a lot is suspicious, and therefore so is pretending not to agree with another player.

When everyone closes their eyes at night, it is best for people to also start humming, tapping the table, rocking back and forth, or some such noise.

This will cover up any accidental sounds that are made by the werewolves, the seer, or the narrator. The narrator should stick to the script to avoid mistakes or clues.

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